Learn From Someone Who's Shipped Games
Miren Etxebarria has spent eight years solving lighting problems in production environments. She's dealt with impossible deadlines, last-minute art direction changes, and hardware limitations that force creative solutions.
Her approach skips the theoretical fluff. If a technique doesn't hold up under production pressure, she won't teach it. The program reflects lessons learned from actual development cycles, not idealized scenarios that only work in controlled environments.
Classes stay small intentionally. You'll get direct feedback on your work and honest assessments of where you need improvement. Miren reviews every portfolio piece and helps you articulate technical decisions clearly.
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